Friday, July 1, 2022

What Makes A Hero? #5: Challenge

On 1 March, I asked the question, "What Makes A Hero?" and looked at "the Call", the first of what I then thought would be only three C's that inform my thinking on the subject.



Katniss: the Call

Yet three, however magical a number in myth, fairytale, and Fantasy fiction, is clearly insufficient to the topic of heroism—leading to last month’s post on Courage.

All the posts—Call, Circumstance, Commitment, and Courage—overlap each other when it comes to the making of heroes, whether willing or reluctant. Nonetheless, this month’s theme, which is Challenge, stems directly from last month’s post, where I wrote:


 “…in order to be a hero, it's not enough to just turn up for the regular nine-to-five of fantasy adventure, or even to go above and beyond the norms of everyday duty. The action or deed required of the protagonist has to really matter, and the risk in terms of following through has to be considerable, if not extreme.”

Samwise Gamgee: extreme circumstances

Examples cited included:

“Often, in Fantasy tales, the protagonist must risk their life for others and/or to complete the heroic quest. Yet high risk consequences may also comprise unjust imprisonment, loss of standing and/or livelihood within a society, or outright exile from family, community, nation or species.


In short, answering the call and committing to the degree required to count as heroic, must necessitate either physical and mental, or moral courage—or all three.”


Today, I thought we should take a look at the types of challenges Fantasy heroes encounter, and either overcome (a happy ending) or die trying to achieve (tragedy.) Although some stories, like George RR Martin’s A Song of Ice and Fire (aka Game of Thrones) may effectively blend happier and tragic endings.
.

Ned Stark: a champion that didn't make it.

Worlds and All Life

The classic and possibly most enduring challenge is the epic battle to save a world—or all worlds—and all life by overcoming monolithic evil. The gold standard in this category is JRR Tolkien’s enduring The Lord of the Rings, in which Frodo and his faithful sidekick, Samwise Gamgee, must take the One Ring to Mordor and cast it into the furnace of Mt Doom, while a cast of supporting heroes—chiefly Aragorn and Gandalf—must battle vast armies of evil minions to save Middle Earth.



Other series where the challenge is to save worlds and all life are legion, with examples including Guy Gavriel Kay’s Fionavar series, Patricia McKillip’s Riddlemaster trilogy, Brandon Sanderson’s Stormlight Archive, AK Wilder’s Crown of Bones (Amassia), and my own The Wall of Night series—to name just a very few.




A series that bridges the epic battle for worlds and the next category of challenge, which is preserving a realm or society, is T Frohock’s Los Nefilim. While the two trilogies are framed by the Spanish Civil War and World War 2 respectively in the “real world”, the paranormal conflict between angels, nefilim, and demons, comprises a conflict between earth, heaven, and hell.


.

The Los Nefilim trilogies

Realms and Societies

Stories where the challenge involves saving a realm or a society, sometimes within one realm or operating between several, can often look very similar to the high epic “worlds and life” in terms of the threats to the protagonists and the realms they inhabit. The chief difference is that although kingdoms may fall and societies be exterminated if the challenges faced are not overcome, there is no suggestion the universe, or an entire world, or all life will end if the bad guys win.



Despite winter and the ice realm antagonists in A Song of Ice and Fire, the chief threat is to the realms and societies of the Seven Kingdoms, so I’m always inclined to put it in this category, however epic the conflict that ensues.



Other examples of realm-based protagonists include tales as diverse as Leigh Bardugo’s Six of Crows duology, Robin Hobb’s Assassins’ series, NK Jemisin’s Inheritance trilogy, and SA Chakraborty’s Daevabad series. David Gemmell’s Drenai classics such as Legend, Waylander, and The King Beyond the Gate are also realm focused, as is Courtney Schafer’s Shattered Sigil series, and my own Thornspell, which has a kingdom and the life of its princess the central stakes.
.



Cities and Families

The distinction between “Realms and Societies” and “Cities and Families” can be subtle, and once again is chiefly a reduction in scope when it comes to the hero’s challenge—although the threats to the protagonists’ life, freedom, and /or place in society is frequently just as significant.

In many ways, Six of Crows overlaps both categories, as does Raymond E Feist and Janny Wurts’ classic Daughter of the Empire – but although the Crows focus may be the city of Ketterdam, circumstance and the challenges that must be answered—life, freedom, standing and livelihood—necessitate engagement with wider considerations and other realms.



Conversely, in Daughter of the Empire, although Mara of the Acoma must contend within the context of the Empire, her focus is almost exclusively on preserving House Acoma from the enmity of another great clan, not only to save her own life but to preserve the freedom of all within it. In answering the challenge, Mara must draw on the full extent of her mental, physical, and moral courage.


Other stories where the challenge is largely family and/or city centric include Aliette de Bodard’s Dominion of the Fallen, Neil Gaiman’s Neverwhere, Elizabeth Knox’s Dream duology, and Doris Egan’s The Gate of Ivory.


I've also found that many paranormal stories sit in this quadrant of the Fantasy genre, with the predominant focus on a particular city or localised area and an extended paranormal family, either "born" or "found." 


 Examples include Bon Temps and the adjoining Shreveport area in the Sookie Stackhouse (True Blood) novels; the Tri Cities area and werewolf pack in the Mercy Thompson series; Dallas and the were-community in Amanda Arista's Merci Lanard Files; and Geneva and the 1816 gathering of friends comprising Mary Godwin, her husband, the poet Shelley, Lord Byron, and John Polidori in Merrie Destefano's Shade trilogy.

I’m also including TJ Klune’s The House in the Cerulean Sea is this category, because although the wider context may be a realm, the locales where the challenges—of freedom, self-determination, and equality—must be met are confined to the capital city and (for the greater part of the book) the seaside village and neighbouring island ( both called Marsyas.) The story also centers on found family, and identity and acceptance in the wider community.
.




The Individual Quest

The individual quest is not as common as we might think, when considering the pantheon of Fantasy heroes and the challenges they face. While the farm boy or gal may go on a journey, and the prince or princess pursue a destiny, the Fantasy genre seems to have a sneaking liking for faithful companions, whether animal or human, and the “band of brothers.” 




The tradition of saving worlds and realms, societies or families, or defending the weak and/or underprivileged also mitigates against lone wolves pursuing individual quests, albeit ones that may still matter in the wider scheme of things.

One outstanding example of this is Ursula Le Guin’s A Wizard of Earthsea. The evil Ged has unleashed, through jealousy and overweening pride, will have adverse consequence for others if it takes him over, but the chief danger is to himself. He is also the only person who can terminate the evil being, so must embark on a largely solitary quest to find and end it.



I believe the challenges faced by Ropa in TL Huchu’s Library of the Dead are also largely personal in nature. Although family, community, and city all frame the story, its essence is Ropa’s journey to decide who she wants to be, what she values, and is prepared to defend in pursuing her calling as emissary between the living and the dead.




RA MacAvoy’s Damiano is also centered on the protagonist’s struggle to save his soul from the devil. And while the consequences of Elric of Melniboné’s quests not infrequently affect realms and even worlds, he is a largely lone wolf characters and his motivation for taking up challenges are frequently entirely personal.


© Helen Lowe 

~*~

Previous Posts:

January: Looking Forward To An Heroic 2022

March: What Makes A Hero -- and The Call

April: What Makes A Hero #2: Circumstance

May: What Makes A Hero #3: Commitment 

June: What Makes A Hero #4: Courage

~*~


About The Author:

Helen Lowe is an award-winning novelist, poet, and lover of story. With four books published to date, she is currently completing the final instalment in The Wall Of Night series.

Helen posts regularly on her “…on Anything, Really” blog, monthly on the Supernatural Underground, and tweets @helenl0we.

2 comments:

Anonymous said...

I just want to say how much I'm loving this series. Like your books, which are immersively addictive.

Helen Lowe said...

Thank you kindly, for liking both the posts and the books, and for saying so. :)